Justin Bartha The New Normal Interview

Save for Burt and Kurt Hummel, creating empathetic families has never been Ryan Murphy's strong suit. In fact, he's built an incredibly successful empire on the backs of the dysfunctional McNamara, Harmon and McQueen/McPherson clans. But with The New Normal, Murphy and co-EP Ali Adler have presented one of the most adorable blending broods currently on TV, reminding the world that it truly does take a village.

In tonight's all-new episode, titled Stay-At-Home Dad, that fact is hammered home in both Brian and David as each believes he could trade in his career for a permanent position driving carpool. ETonline caught up with star Justin Bartha to talk about this episode (one of his favorites yet), what it means to be part of a show like The New Normal and why he signed up in the first place.


ETonline: The evolution of the show, and its characters, has been great to watch. What have you thought of the season so far?


Justin Bartha: The first season of a TV show is very hard, and in trying to speak objectively, I think we started off on a high note. It's very hard to get your footing so fast. There's a lot of early episodes that I think are really great television. As everyone gets to know these characters and how they relate to each other, we're settling into something that feels like a family, which I think every show tries to obtain.


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ETonline: What have you enjoyed learning about David as the season progresses?


Bartha: On a TV show, since you get a chance to sit with a character for a long slow burn, there's a certain point where you start thinking as the character, and your point of view changes as the character's point of view changes. The heart of our show is the way this group of people connect and how their points of views change as the characters get to know each other, so that's been the biggest enjoyment for me. David's evolution is such a living thing, and because the other actors are so talented, everything is changing week to week because of what the actors are doing with their characters.


ETonline: I've loved the flashbacks we've seen of Brian and David's pre-pilot lives. How helpful has it been to have a tangible reference point like that?


Bartha: Oh my god, it's absolutely invaluable. Those are some of the most fun things to shoot because the show is about how all these characters from different backgrounds and points of view relate to each other and evolve over this short amount of time. In the episodes coming up, you'll see snippets of them as children, which really helps the audience fill in the pieces of who these people are. And for the viewers stuck on the sexuality aspects, those moments really show how everyone is the same at their core.


RELATED - 6 Best New Shows of 2013


ETonline: There was so much controversy around the show before it actually premiered, now that The Million Moms have marched away, what kinds of reactions have you gotten from fans?


Bartha: The fans have been overwhelming generous and nice. Because of how strong the writing is and how talented this cast is, the material is handled with such respect, so I think the fans are responding because it's kind of a fresh take on what a half-hour comedy is. We didn't want to do the usual sitcom, obviously you can't get away from certain aspects of that, but we wanted to have a different vibe, and I think people are responding to that fresh take while also loving the characters.


ETonline: Would you have been interested in doing a more traditional sitcom?


Bartha: The one thing we all talked about before I even signed on to do the show is that we all [Ryan Murphy, Ali Adler, Andrew Rannells] very much wanted to portray a couple in the most realistic way possible. That includes intellectually, comically, sexually. Everything has to be on the table because the only way people will care about the characters is if they seem authentic. It was a concerted effort to do that, and that's part of the journey -- not everything is funny all the time, you can't always have characters hanging out and making quips. And if they are, they're probably hiding something. We wanted to be as real as possible, and if it's grounded in that reality, even if it's uncomfortable for some people, hopefully it will transcend the usually throwaway entertainment you see on other channels.


ETonline: What can you tease about tonight's episode?


Bartha: For me, this is very much the epitome of what our show is trying to say. I love this episode. You'll see a jumping off point to the guys as fathers, and for whatever fantasy you have about what it's like to be a parent, actually being a parent is nothing like that. It's not to be taken lightly, and they both feel they have what it takes, in different ways, to quit their lives and just be a dad. Brian and David both have these fantasies and they get a chance to practice with Shania. You'll see how they both take on the responsibility of actually being a father and if they have what it takes.


ETonline: Speaking of Bebe Wood [who plays Shania], I am astounded by her performance every week. How cool is it to see such a young actor bring so much to the table?


Bartha: What's interesting about Bebe is you forget she's a child. There are very rare moments on set where she acts like a little kid. Sometimes Andrew and I will turn to one another and say, "Oh yeah, she is a child!" You honestly forget because she's so fantastic -- she's my favorite actress right now. She's such a fun person to be in a scene with and she's genuinely funny. A lot of times, especially with kid actors, they're just reciting lines and those become funny because a kid is saying it. Bebe has the unique ability to actually make something funny. I don't even know how that works. It's so much fun to watch.


The New Normal
airs Tuesdays at 9:30 p.m. on NBC.

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Lohan pleads not guilty for allegedly lying to Calif. cops, new court dates set

Lindsay Lohan pleaded not guilty today to charges she allegedly lied to cops and drove recklessly in California over the summer.

The “Mean Girls” star was not in court this morning and entered her “not guilty” statement through defense lawyer Shawn Holley.

LA County Superior Court Commissioner Jane Godfrey set Lohan’s trial for March 1, with a pretrial hearing on Jan. 30. Godfrey ordered Lohan to appear in court on Jan. 30.

This prosecution has put Lohan on the hook for a possible probation violation, which could send her to jail. The probation matter was set for a hearing on Feb. 27.




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Lindsay Lohan




INFphoto.com



Lawyer Shawn Holley today in Calif. court.



Holley represented the actress in court despite published reports she’s been fired. Godfrey asked Holley twice in court to confirm she’s still -- and will continue to be -- Lohan’s lawyer.

Holley answered “yes.” But outside court, pressed by reporters if she’d still be Lohan’s mouthpiece by Jan. 30, a seemingly flip Holley said “who knows?”

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Global entrepreneurship nonprofit Endeavor coming to Miami




















Flawless execution helped propel Argentine Marcos Galperin’s e-auction site, Mercado Libre, above the competition to become a $3.8 billion company. Some 50,000 small businesses now use it to market their wares.

Leila Velez and HeloĆ­sa Helena Assis, cousins who grew up in the slums of Rio, started with one product and one salon. Today their company, Beleza Natural, operates 24 salons that bring in $75 million in revenues, employs 1,500 people and has an eye on U.S expansion.

Both were powered, in part, by Endeavor, a global nonprofit that selects, mentors, supports and accelerates high-impact entrepreneurs in metropolitan areas of 16 countries — and, soon, in Miami.





Endeavor and its local supporter, the John S. and James L. Knight Foundation, announced Tuesday that Knight is providing Endeavor with $2 million in grant funding over five years for Endeavor’s first U.S. expansion. Endeavor’s Miami office could ultimately service dozens of local entrepreneurs, but first a local board needs to be assembled, a managing director hired and offices set up.

Beginning late this year, South Florida’s innovators will be able to apply to become Endeavor Entrepreneurs, connecting them to a global network of mentors and advisors who can help grow their ventures. “We think this is a cornerstone of making Miami more of a place where ideas are built,” said Matt Haggman, Miami program director for the Knight Foundation, which has made entrepreneurship a key focus of its Miami program.

The announcement is an important milestone in Miami’s efforts to accelerate an entrepreneurial ecosystem, which has been gaining momentum, said Haggman, who led the effort for Knight, its largest investment in entrepreneurship to date. Accelerators, incubators and co-working spaces have been opening up, including Launch Pad Tech, which is receiving $1.5 million in public funding and opens for its first class next week. Last month, the first ever Innovate MIA week attracted hundreds of entrepreneurs, investors and other supporters to a packed schedule of daily events, which included the Americas Venture Capital Conference and Endeavor’s International Selection Panel.

“Miami is almost the perfect seeding ground for Endeavor,” said Peter Kellner, co-founder of Endeavor and now an Endeavor board member, an investor and South Florida resident who began discussing the project with Haggman in the spring. “There are commitments from large institutions like Knight, FIU, UM, there is capital, there are people that are interested in making things happen, there are already clusters of activity like accelerators and incubators. That’s where Endeavor thrives.”

Endeavor selects and works primarily with companies from a wide range of industries that are already earning $500,000 to $15 million in annual revenue and ready for the next stage: explosive growth.

“While the vast majority of small businesses employ two or three people, Endeavor businesses employ an average of 237,” said Endeavor co-founder and CEO Linda Rottenberg.

Launched in 1998 and headquartered in New York City, Endeavor now operates throughout Latin America, Africa, the Middle East, Europe and Southeast Asia and supports more than 750 entrepreneurs who are chosen in a rigorous selection process.





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Miami police sergeant takes stand, denies accusations in federal corruption trial




















A Miami police sergeant who headed a drug-fighting squad testified in his federal corruption trial Monday, denying ever planting drugs on a suspect or stealing drugs and money from dope dealers.

Sgt. Raul Iglesias, 40, accused of being a dirty cop, also denied ever asking detectives in his unit for “throw-down dope’’ to plant on the suspect in a downtown Miami parking lot in early 2010.

“Absolutely not,’’ Iglesias testified, disputing the recent testimony of two detectives who accused him of asking them for throw-down drugs. “That’s a ridiculous statement.’’





Iglesias further testified that he never told a third detective that it was OK to pay confidential informants with drugs. That detective testified that he did that once in 2010, with Iglesias sitting by his side in an unmarked police vehicle, but Iglesias denied that the confidential informant was paid with a small amount of cocaine.

“I have no knowledge that he ever paid [the informant] with drugs,’’ Iglesias testified during direct examination as the first defense witness. The government rested its case on Friday.

Iglesias, who is scheduled to continue testifying, faces nine counts of conspiracy to possess cocaine, violating suspects’ civil rights, obstruction of justice and making false statements. If convicted, he faces up to 20 years in prison.

This story will be updated as more information becomes available.





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Come for a Tour of China’s Unlicensed ‘World of Warcraft’ Theme Park






World of Warcraft Theme Park


Image credit Francesca Timbers


Click here to view this gallery.






[More from Mashable: 20 Tweets That Prove Skittles’ Social-Media Team Inhaled the Rainbow]


Changzhou, China is home to a bizzarre world of rides, food and fun: A World of Warcraft-style theme park that’s completely unlicensed by Blizzard, maker of the Warcraft series.


The park opened in the summer of last year. It reportedly cost $ 48 million to build and is “pretty huge,” according to Reddit user Francesca Timbers who originally posted these pictures republished here with permission.


[More from Mashable: 10 Amusing Cubicle Makeovers [VIDEOS]]


“I thought it was great,” posted Timbers. “A lot of the rides used 4-D and special effects, which I hand’t experienced much of before. There was a good roller coaster with loops, where you are lying horizontally, face forward, like you are flying. That was my favourite ride. The water log ride (‘splash of monster blood’) was pretty good too.”


Another weird tidbit: Some rides have a “happiness index,” showing, we believe, the intensity of the ride.


While most of the park is Warcraft-flavored, one section is dedicated to another Blizzard favorite: Starcraft.


For the rest of Timbers’ pictures and more details about her trip to the utterly weird theme park, visit her Reddit thread. Would you book a trip to China to get out to this theme park?


Images courtesy Francesca Timbers


This story originally published on Mashable here.


Gaming News Headlines – Yahoo! News




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Mindy Kaling TCA Interview 2013

Life after The Office has treated Mindy Kaling well.

The multi-talented actress not only stars in her own show The Mindy Project, she is also the creator as well as a producer and a writer on the Fox series.

ET caught up with Mindy in Pasadena at the TCA Winter Press Tour to talk about what it's like balancing all those roles.


More TCA: 'PLL' Preview: Making Sense Out of Tragedy

"Writing and acting actually makes it a little bit easier, because I have a direct line to the writer," Mindy said.However, she added that it's hard to "stop thinking about being a producer when I'm on stage, and just kind of giving myself over to the part."

Luckily, the Emmy-nominated actress doesn't feel spread too thin.

"I don't think of them as two different roles anymore... I feel both at the same time."

Mindy also dished on some guest stars she'd like to score for the show.

"I love Danny McBride, and I love Reese Witherspoon," Mindy said. "They're both so funny, and they're both such good actors. I just think they would be a lot of fun to have on set."


See Also: 'Arrested Development' Cast Talks Their Comeback

As far as guest stars we can expect to see this season, Mindy dropped one name.

"We have some good guest stars. Seth Rogen is coming to do an episode."

Mindy's pretty excited about that one-- and fans of the pairing will get a chance to see it again this summer, on a bigger screen.

"Seth I love. I'm in his movie [This is the End, out in June]."


The Mindy Project
airs Tuesday nights on Fox. To see more of our TCA interview with Mindy, see the video above.

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NEW DETAILS: 'Drunk' Belcher shot girlfriend 9 times before suicide








Murderous football player Jovan Belcher was drunk out of his mind when he fired nine fatal shots into the mother of his child, autopsy results revealed today.

The Kansas Chiefs linebacker killed baby mamma Kasandra Perkins on Dec. 1, before driving to the team’s practice facility and blowing his brains out in front of coach Romeo Crennel and GM Scott Pioli.

The Long Island native Belcher, 25, had a blood-alcohol level of .17, twice the legal limit for driving in Missouri, according to the Jackson County Medical Examiner.

Perkins, 22, was shot in the neck, chest, abdomen, hip, back, leg and hand, the ME’s report showed. The two had fought at their home, before Belcher killed her and sped away to commit suicide at team headquarters.





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Kasandra Perkins and Jovan Belcher





The West Babylon HS alum and Perkins had an infant daughter Zoey. Their families are fighting for custody of the orphaned tot.

With Post Wire Services










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.CO sets sights on changing ‘the fabric of the Internet’




















For the millions of people who equate the Web with .com, . CO Internet is out to change that mindset.

The Miami company that manages and markets the .co domain is already making impressive gains — more than 1.4 million in 200 countries have hung their businesses, blogs, personal projects or dreams on a .co virtual shingle. Still, that’s just a tiny fraction of industry titan VeriSign’s 105 million .com registrants.

“We want to change the fabric of the Internet,” Juan Diego Calle, founder and CEO of .CO Internet, said during an interview in .CO’s Brickell office. “We can only make that happen not by changing what happened in the last 25 years of the Web, which is owned by .com. We want to change the next 25.”





About 2½ years after the launch of .CO Internet, .co — the country code of Colombia — continues to be one of the fastest-growing Internet domains in the world and grew by 24 percent in 2012. .CO Internet is profitable and is projecting to bring in more than $25 million in revenues this year, the company said. The early success of .CO Internet, with operations in Miami and Colombia, is powered by passion and perseverance.

Calle moved to Miami from Colombia at age 15 with his family. He started several businesses, including one he sold in 2005 providing seed capital for what would come next. “I can’t say I ever sat still.” When he learned Colombia would be commercializing the country's .co domain extension in late 2006, he said it hit him like a lightning bolt.

With the right strategy and by “marketing the hell out of it,” the entrepreneur believed .co could solve a huge problem in the market — vanishing Internet domain names. If you’ve tried to nab a new .com address lately, you can relate — it’s difficult to find one that hasn’t been snatched up.

Calle thought that by appealing to the hearts and minds of the entrepreneur, .co could go where .info, .biz, .net or .me had never gone before. But first he needed the right team.

One of this first stops: The Big Apple, to visit Nicolai Bezsonoff, who had been an advisor and shareholder in Calle’s TeRespondo.com, a sort of Ask Jeeves for the Latin American market that was sold to Yahoo in 2005. At the time, Bezsonoff was the director of technology and operations at Citigroup.

“We went out for coffee, he started pitching me on a napkin. I said ‘really dude you want me to leave a big job at Citigroup for this?’ ” said Bezsonoff. “But he kept showing me the numbers … Later, that napkin was on my desk and it was one of those boring days and I kept looking at it and thought maybe I should.” He would become .CO’s chief operating officer.

Lori Anne Wardi, a lawyer and serial entrepreneur who was working at a venture capital firm at the time, became vice president in charge of brand strategy, business development and global communications. “She’s the heart and soul of the company,” said Calle. Eduardo Santoyo, based in Bogota, would become corporate vice president over policy and be the liaison with the Colombian government. “Some would say it was overkill talent but I needed the best. ... When you have a big dream, you have to think big and hire the right people,” Calle said.





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Cyclist killed by hit-and-run driver on Ives Dairy Road




















State troopers are looking for a driver in a hit-and-run crash that killed a cyclist on Ives Dairy Road in north Miami-Dade County early Sunday.

The cyclist was riding west on Ives Dairy Road near Northeast 13th Court around 3:41 a.m. when the rider was struck and killed by a black Dodge Charger also traveling westbound.

Eyewitnesses to the crash followed the car and obtained a partial license tag number, the Florida Highway Patrol said.





Troopers have not yet released the name of the dead cyclist.





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Women pry open door to video game industry’s boys’ club






SAN FRANCISCO (Reuters) – When video game developer Brenda Brathwaite Romero started her career in the 1980s, she could count the number of female developers in the industry on one hand.


Today, many “Women in Games” roundtables she attends are filled to capacity with new faces. The 46-year-old, sometimes referred to as the longest-serving woman in the video game arena, jokes that these days one can even encounter long lines for the ladies’ room at the Game Developers Conference, one of the industry’s largest gatherings.






“Over the years, greatly helped by the social and mobile boom, there have been many, many women coming into game development,” Brathwaite Romero said.


With women comprising just over 1 in 10 in the video game workforce, the industry has a reputation for being among the most testosterone-fueled of the traditionally male-dominated technology sector. But thanks to the mobile revolution, industry executives say that’s changing.


With smartphones going mainstream and delivering gaming to a new, broader population, publishers and developers are keen to tap an audience beyond young males. And, not surprisingly, as women have explored a growing range of mobile games on Facebook or other platforms, they have discovered the allure of working in the industry.


The number of women hired by game companies has tripled since 2009, according to recruiting firm VonChurch, based on over 350 placements it has made in digital gaming firms like CrowdStar and GREE.


In 1989, when veteran games designer Sheri Graner Ray started out, women made up less than 3 percent of the workforce. That’s now up to 11 percent.


“In 20 years, it’s not a lot of growth,” said Graner Ray, who has worked at leading companies like Electronic Arts and Sony Online Entertainment. But she agrees that number will rise as more women assert themselves in the industry, educational programs take hold, and mobile games continue to flourish.


Some of the first engineers at mobile games maker Pocket Gems were women, and though that wasn’t intentional when the company was founded in 2009, it proved instrumental to success, said Chief Executive Ben Liu.


Pocket Gems, best known as a maker of family-friendly mobile games like its popular “Tap” series, recently launched “Campus Life”, where players can build and run a college sorority, to target a female audience.


“I’ve worked at other, different game companies and I’ve been on floors where it’s only guys,” Liu said. “Our aspiration is to create games that are mass market and accessible to all people, and having that representative base of employees helps us keep true to that.”


DEBAUCHERY ‘WAY, WAY DOWN’


Gaming still conjures up images of young men glued to flickering screens for hours on end, fueled by energy drinks and waging online battles unto death in such “shooters” as “Call of Duty” or tactical war games like “Starcraft.”


But the advent of affordable smartphones and tablets and the burgeoning world of social media has drawn in a whole new world of gamers. Individuals who had never been tempted to plunk down hundreds of dollars to buy a gaming console found themselves enticed by a whole new genre of games.


These days, gaming might just as easily mean launching attacks on pigs in “Angry Birds” or slicing produce with swiping motions in “Fruit Ninja” — games that have mass appeal.


“Mobile is still the Wild West and it’s founded on this idea of inclusion, because everyone has these mobile devices and everyone wants to play,” said game content designer Elizabeth Sampat, who works at social game company Storm8.


That’s partly why more than half of America’s social and mobile gamers are women, according to research firm EEDAR, while they comprise just 30 percent of those who play hard-core violent games like Microsoft’s “Halo 4″ on game consoles.


Erin McCarty, 24, grew up playing such fare. She went to engineering school at Carnegie Mellon University, with a goal toward working in the video game industry.


Today she’s the only female engineer in a seven-member team crafting multiplayer-shooter game “Realm of the Mad God” at social and mobile game company Kabam that targets male gamers.


But far from feeling different, McCarty considers herself just another coder at Kabam, where women make up just a fifth of the payroll.


“I’m around guys a lot and they are always people that I’m happy to work with,” McCarty said.


Brathwaite Romero recalls how her male coworkers on the team that created the mature-rated “Playboy: The Mansion” game with nude characters that was published in 2005, were wholly professional.


“I’ve fortunately not experienced the level of misogyny that I’ve heard other people experience,” Brathwaite Romero said.


“Some of the debauchery that was evident in the early days of the industry, like meetings at strip clubs, having strippers at your party, that sort of stuff has gone down way, way down from where it used to be.”


DANCING GIRLS AND SEXISM


That’s not to say the industry doesn’t have a ways to go.


First, there’s a 27 percent gap in average incomes, with women making $ 68,062 versus men at $ 86,418, according to Game Developer Magazine’s 2011 annual salary survey.


Women in the game industry are underrepresented in software engineering and top-level management, reflecting a similar trend in the broader technology sector, industry executives say.


VonChurch found engineering positions were skewed more toward men in their placements since 2009. Female engineers made up 21 percent from the pool of women it placed, while over half of the men it placed were hired in engineering positions.


Then there are the occasional throwbacks to the male-dominated 1980s and 1990s. Gameloft created a stir a few weeks ago after a holiday party at its Montreal studio ran amok.


The studio, which makes games for devices like Apple Inc’s iPhone, hired a burlesque dance troupe that featured scantily clad women in body paint. By the end of the evening, several dancers began to discard their bathing suits, according to a person with knowledge of the event, who asked not be named.


The dancers were expelled from the event “as soon as their misconduct was brought to light,” Gameloft said in a statement.


Over a month ago, a tweet from a male gaming professional — “Why are there so few women in gaming?” — ignited a top-trending Twitter conversation under the #1reasonwhy hashtag, that quickly morphed into a now infamous discussion of discrimination and sexism in the workplace.


“I was told I’d be remembered not on my own merits, but by who I was or was assumed to be sleeping with,” Seattle-based pen and paper game designer Lillian Cohen-Moore, who goes by @lilyorit, tweeted.


Gaming conventions can bring out the worst in attendees, said several women gaming professionals. While not a pure work environment, they are a forum for professionals from across the industry to convene to talk shop and do business.


Cohen-Moore, 28, said she was appalled to see men at the annual Penny Arcade Expo in Seattle groping women working as costumed characters when she worked there last year.


“I’ve been leery about transitioning into video games because the culture over there is a lot more blatant and active in how many sex trolls they have,” she said.


Brathwaite Romero, who is married to industry legend and “Doom” creator John Romero, also recounts a jarring instance at last summer’s Electronic Entertainment Expo, the industry’s biggest gathering.


“I was discussing a potential contract with somebody and the guy right next to me is talking about — to quote him — ‘the tits and ass’ on this particular model. And he’s going on and on and on about this,” she said. “This is wrong.”


Sampat said in some workplaces, though not at her current employer Storm8, women are often expected to tolerate off-color jokes – of which they’re often the target.


Before stepping into an interview at an online game company a couple of years ago, Sampat said a female human resources employee told her: “It’s my job to make sure that all potential candidates can, you know, take a joke.”


“I couldn’t help but wonder if she asked the white male programmer who came in before me whether he could take a joke too,” Sampat said.


Women outside the United States find similar challenges. Alisa Chumachenko, CEO and founder of Game Insight, a fast-growing mobile and social company in Russia, thinks having more women in senior and more diverse roles will help. Her company of 450 employees has three other women in high-level positions, but she wishes she knew more women in gaming.


“We need to really look at the women who have become movers and shakers in this industry,” the veteran games designer Graner Ray said, “and claim them and hold them up and say: ‘Here’s where we are, here’s what we can do. Pay attention to us.’”


(Editing by Edwin Chan and Leslie Adler)


Gaming News Headlines – Yahoo! News





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